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Fenlore 

new additions

  • tutorial system complete. 
  • new sprites for tamers added.
  • balance on some prices 
  • allowed to choose what move is replaced when adding more than 4 

A creature-collecting, story, roguelite where you build a party, battle through five towns, and grow your collection across permanent progression. Catch, evolve, and combine 54 unique creatures across distinct evolution lines — each with hand-crafted lore, from MudDuck's mysterious hidden body to the lazy vine-wrapped Sproutlet line to the ever-watching Venbit snakes.

"They called it the Great War, back before anyone agreed to call it anything at all.

It didn't start with an army. It started with a pup — small, curious, soft-eyed, the kind of thing that follows you before it trusts you and trusts you before you've earned it. A mistake killed it. A lie buried why. And somewhere out past the treeline, an Alpha's grief became the loudest sound the world had ever heard.

Three great and terrible Fenlore answered that sound. The shorelines that were nearly lost and held anyway. The shells that took every blow meant for something smaller and never broke — mostly. The storm that moved too fast to see coming, born from a kind of love that never once made sense to the men who feared it.

Some towns still tell it their way. Some still believe the story they were given. A few of them are lying, even to themselves.

You won't fight this war. It's long since over, one way or another. But you'll walk the same ground it was fought on, meet the same bloodlines that bled for it, and choose — every single day — whether a Fenlore is something you tame, or something you use.

Choose carefully. They're always watching to see which one you'll be."


What's playable right now:

  • Full core loop: Town Hub → Shop → Node Map → Battle, across multiple towns
  • 54 creatures with full front art (back sprites for some so far)
  • 65 unique moves with stacking, status effects (Burn, Poison, Stun, Sleep, Dizzy, Curse, and more)
  • Stat boosts, evolution via combining creatures, and permanent account-wide progression that survives resets
  • 3-slot save system with fully independent progression per slot
  • Full collection tracker with per-creature lore and stats

What's still being Added:

  • Spawn-in animation frames for all 54 creatures
  • Battle move VFX (actively working through a new effects pack)
  • Tamer progression sprite variants (fresh → worn → battle-hardened)
  • Remaining creature descriptions/lore
  • Save-slot selection scene polish

This is an early public test — bugs, balance feedback, and "which creature is your favourite" opinions are all very welcome. If you'd like to support development, donation helps fund the remaining art and animation work.


How to Play

Building your party (Shop)

  • Drag a creature card from the shop stock onto an empty party slot to buy it
  • Drag a move card onto one of your creatures to equip it — moves stack up to x3 if you equip the same move again on a creature that already has it, making it stronger
  • Drag a stat boost card onto a creature to permanently improve its Attack, Defence, or Speed for that run
  • Got two of the same creature? Drag one directly onto the other in your party to combine and evolve them into the next stage
  • Want to get rid of something? Drag any card down to the sell zone for a partial coin refund

Checking creature and move details

  • Tap any creature card — in the shop, your party, or your Collection — to open a full detail view with its stats, moves, and lore
  • Tap a move card the same way to see its power, accuracy, and effect breakdown
  • Your Collection (accessible from the Town Hub) tracks every creature you've ever unlocked, grouped by type and organized by evolution line, along with every move you've discovered

Battling

  • Explore the node map, choosing between Trainer battles, Wild Encounters, Rest stops, and Shop Rerolls
  • Clear all 3 nodes in a row for a set bonus — coins, a heal, or a bonus catch opportunity
  • Retreating from the node map heals your party and resets clearable nodes at a reduced reward; retreating from a battle just returns you to the map as you left it

Progression

  • Complete all 5 towns once, and future runs let you start with a randomized pick from your full unlocked collection instead of the same fixed starters
  • Progress is saved independently across 3 save slots, so you can run multiple playthroughs side by side


im a solo developer and am awful at art so i have used AI to help me skin the game and get my vision as close as i can but i would love to work with a artiest who wants to make a load of creature and dark fantasy art for it its sort of why im here now to see the concept in action and see how its received if it leads to any sort of helped funding towards it i would happily remake it with a artist i have just brought vsf pack for the animations on moves and that will be the first update that comes  with that AI issue out the way i hope you do enjoy there are still a few placeholders and some bugs will be around please report so i can fix as soon as possible 

Updated 12 days ago
Published 23 days ago
StatusIn development
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorPinkablue1665
GenreAdventure
Tags2D, collecting, Dark Fantasy, Fantasy, Roguelike, Story Rich, Turn-Based Combat
AI DisclosureAI Assisted, Graphics, Text

Download

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Click download now to get access to the following files:

Fenlore V0.12.zip 245 MB
fenlore V0.12.apk 310 MB

Development log

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